AI Insights · Timothy · January 2023
Top 5 Tycoon Games Performance in Dominican Republic, Q4 2022
In Q4 2022, the top 5 tycoon games in the Dominican Republic showed varied performance trends in downloads, revenue, and active users. Here’s a closer look at their metrics.
In the fourth quarter of 2022, the Dominican Republic saw interesting trends in the performance of the top 5 tycoon games on a unified platform. Here’s a detailed breakdown of each game's performance in terms of weekly downloads, revenue, and active users.
Township from Playrix experienced a fluctuating trend in weekly revenue, peaking at around $3.5K in early October and closing the year with approximately $2.1K. Weekly downloads for the game saw a notable decline from 7.5K in early October to about 4K by the end of December. Active users showed a gradual decrease from 46.2K at the beginning of October to around 42.2K in the final week of December.
Family Island — Farming game by Melsoft displayed a steady rise in weekly revenue, starting at $1.2K in late September and reaching about $2K by the end of December. Weekly downloads remained relatively stable around the 1K mark, with a slight increase to 1.2K in the last week of December. The active user base for Family Island hovered around 4.5K to 5.5K throughout the quarter.
Last Fortress: Underground from IM30 saw a significant increase in weekly revenue from $634 in late September to approximately $1.2K by the end of December. Downloads started at 333 in late September and peaked at 1.1K in mid-October, before stabilizing around the 800 mark towards the end of the year. Active users for the game increased from 1.1K in late September to about 1.5K by the end of December.
My Cafe — Restaurant Game, another title from Melsoft, showed a gradual increase in weekly revenue, starting at $491 in late September and reaching $719 by the end of December. Downloads for the game saw a decline from 1.2K in early October to about 711 in the last week of December. Active users followed a similar trend, decreasing from 4.9K in early October to around 4K by the end of December.
Hay Day by Supercell maintained steady weekly revenue, floating between $300 and $500 throughout the quarter, and peaking at $525 in early December. Downloads for Hay Day ranged from 476 in early October to 808 in the final week of December. The game’s active users remained relatively stable, starting at about 9.1K in late September and ending the year at approximately 9.4K.
These insights are derived from Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower's platform.